I'm a San Francisco based TD with over 15 years of experience in games, tv and film work.
Most of my experience is in textures and lighting and as a generalist I have had a hand in most aspects of production at some stage . Lately I have been more involved in the lookdev department as a texture artist.
My passion is to deliver and build optimized, stunning and creative environment art assets for video games and feature film visual effects. I work effectively within a collaborative team environment and have a comprehensive set of skills. I adapt quickly to new techniques, pipelines and work well under steep deadlines.
Tv and Film work
Iron Man, (1 shot),The Orphanage
Lighting, rendered in Mental Ray
Twilight New Moon, (1 shot),Tippett Studios
Lighting, rendered in RenderMan
Cats and Dogs 2, (3 shots), Tippett Studios
Twilight New Moon, (5 shots), Tippett Studios
The Last Mimzy (3 shots) The Orphanage
Modeling, textures, lighting, rendered in Brazil
Ruby Tuesday commercial ( 3 shots) The Orphanage
Lighting, rendered in Brazil
The Spirit, (1 shot),The Orphanage
Lookdev, lighting, rendered in Mental Ray
Lenovo commercial (1 shot) The Orphanage
Modeling, animation, lighting, rendered in Brazil
Anti smoking PSA (4 shots) The Orphanage
Red Cliff (2 shots) The Orphanage
Game Cinematic Work
Spec work (1 shot) for Mondo Media
Modeling, textures, lighting.
James Bond, (2 shots), Mondo Media
Texture, lighting
Age of Empires (5 shots)
A combination of textures Lighting and compositing.
MechWarrior, (2 shots),Mondo Media
Textured the Mech and terrain.
James Bond, (3 shots), Mondo Media
Software
3D Studio Max, Maya, Nuke, After Effects, Photoshop, Mental Ray, RenderMan, Mudbox.
Staff Experience
The Orphanage - San Francisco, Ca Oct 2008 Feb 2009
LookDev and Lighting TD
Projects included two commercials (Terminex and a smoking PSA), The Spirit, Ironman and Redcliff.
Blackpoint Studios - San Francisco, Ca March 2004 August 2005
Game Artist
I worked on the James Bond From Russia with Love game for the Xbox creating props and environments.
Click 3X - San Francisco, Ca October 1996 August 1998
Technical Director
I worked on commercials for following clients: Ford, Terminex and Sprint. I also worked on shots for a feature film Breakfast of Champions.
Atari Games - Milpitas, Ca September 1990 June 1995
Animator/Designer. Character, vehicle, background and title design, illustration and animation using 3D Studio and Photoshop.
Contract Experience
Spypost - San Francisco, Ca Oct 2009 June 2010
Evironment artist, LookDev and Lighting TD
I worked on a National Geographic Documentary featuring visuals of a post apocalyptic earth.
I also worked as a texture artist on the movie Priest.
The Orphanage - San Francisco, Ca January 2006 November 2006
Lighting TD for the movie The Last Mimzy and
commercials for Ruby Tuesday, Scholls and Lonovo.
Mondo Media - San Francisco, Ca August 2001- August 2004
Cinematics for James Bond, Age of Empires, The Sims.
Blackbox Games Vancouver, Canada February 2001 August 2001
Created props and desert environment for Need for Speed in 3D Studio Max.
New Pencil - Sausalito, Ca September 2000 February 2001
Textured vehicles for Vigilante 8 in 3D Studio Max.
Treanor Brothers Animation - San Francisco, Ca July- August 200
Worked on James Bond cinematic, modeling/mapping/lighting and compositing.
Giant Killer Robots - San Francisco, Ca April 2000 June 2000
Modeler
Created model for Scooby Doo feature film.
Dimension 7 - San Francisco, Ca September 1999 April 2000
Created a model of a futuristic city for an independent film.
Wild Brain - San Raphael, Ca February 1999 April 1999
Animator
Animated cars for Ford commercial using SoftImage.
Mondo Media San Francisco, Ca October 1998 May 1999
Texture Artist
Design, modeling, mapping and lighting for Mechwarrior 3 cinematic.
Radium San Francisco, Ca September 1998 October 1998
Modeled Lego characters for Wrigleys commercial using Softimage.
Worlds Inc. San Francisco, Ca August 1996 October 1996
Concept Artist
Created robot designs for an online game.
Crystal Dynamics San Francisco, Ca August 1996 October 1996
Created levels for Playstation game (Pandemonium) using 3D Studio.
Education
Nuke Online Training Class June-Septeber 2011
San Francisco Academy of Art 2007
Matte Painting
The Dunlaoire College of Art and Design Dublin, Ireland
Degree in Graphic Design/Communication